![can epsxe cheat engine handle gs codes starting with 5 can epsxe cheat engine handle gs codes starting with 5](https://i.ytimg.com/vi/EydypaVbSWM/maxresdefault.jpg)
Instead, it ticks up by 1 coin each frame until it reaches the new coin max, which is certainly noticeable in game if you pay attention. When you pick up a blue coin, your coin max increases by 5 instantly, but your ticking coin count does not. The reason why this matters is that you don’t accumulate coins instantly. The second address, 33B262, stores the amount of coins you should have eventually. The first address, 33B218, stores your actual coin count at any given frame.
#CAN EPSXE CHEAT ENGINE HANDLE GS CODES STARTING WITH 5 CODE#
Now when some people tried to make this code originally their mistake was trying to only change one of these two values, which interact closely with each other. These are both 16 bit ( 0000-FFFF) values, even though I don’t see why they need to be, since you can only have up to 255 coins. The two lines that actually do something are:
![can epsxe cheat engine handle gs codes starting with 5 can epsxe cheat engine handle gs codes starting with 5](https://www.cheatengine.org/forum/files/structure_412.png)
There is no way of assigning multiple lines to a single L button check, so we have to do it this way (in pairs). We now know the reason is because they both just check for an L input. The first thing you notice is there are two identical lines. The GS is a pretty crappy piece of hardware.
![can epsxe cheat engine handle gs codes starting with 5 can epsxe cheat engine handle gs codes starting with 5](https://img.appnee.com/appnee.com/2017/PSX-Emulation-Cheater-2.png)
For some people it’s lack of Expansion Pack, but I’m not entirely sure why some code interactions fail and others don’t. Take the restore health code (US):ĭ0 / 33AFA1 / 0020 code? To that I don’t have a solid answer. If you’ve ever played around with a hex editor like Cheat Engine (perhaps to cheat at an old flash game? heh), a GS is basically that in hardware form. Any 12 digit GameShark code line is broken into three parts: the prefix, the address, and the value (all in hexadecimal A=10, B=11, C=12, D=13, E=14. The truth is they are quite simple as long as you have a basic understanding of how memory and addresses work. People have this idea in their head that GS codes are some arcane, complex topic that only the most advanced computer geeks can figure out.